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NVIDIA Reflex and DLSS Support Will Be Found in Unreal Engine 5

MD's announcement of the partnership with Epic ue5't shortly after NVIDIA , Unreal Engine 5 is still in development opposed by a similar blog posts we learned that the same thing in the green team.

Epic Games VP of Engineering Nick Penwarden said: “During the development of Unreal Engine 5 we made extensive use of RTX GPUs and all of the relevant sample content released today. With tight integration with NVIDIA 's tools and technologies, our team can more easily optimize and stabilize UE5 for everyone.”

NVIDIA also said it's working to enable a wide array of technologies in UE5, starting with Reflex, the latency reduction technology already available to anyone who's already dived into the early access version of Unreal Engine 5. NVIDIA's support for Deep Learning Super Sampling (DLSS) image reconstruction technique is also said to be on the way 'in the coming weeks'.
Unreal Engine 5 early access is now available. Epic plans to exit early access at some point in early 2022. Below you will find a summary of all the main features of Unreal Engine 5.

Nanites

Create games with an enormous amount of geometric detail with Nanite, a virtualized micro-polygon geometry system. Directly import film-quality source art from millions of polygons (everything from ZBrush sculptures to photogrammetry scans) and place them millions of times, all while maintaining a real-time frame rate and without any noticeable loss of fidelity.

Lumen

Lumen is a fully dynamic global lighting solution that allows you to create dynamic, believable scenes where indirect lighting instantly adapts to direct lighting or changes in geometry (for example, changing the angle of the sun with the time of day, turning on a flashlight or opening an exterior door.


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